public BabyYardPatrollingState(BabyBird _owner) { this.Owner = _owner; }
public BabyYardIdleState(BabyBird _owner) { this.Owner = _owner; }
private void Start() { Baby = transform.GetComponentInParent <BabyBird>(); player = FindObjectOfType <Player>(); }
public BabyYardFlockState(BabyBird _owner) { this.Owner = _owner; }