public BabyYardPatrollingState(BabyBird _owner)
 {
     this.Owner = _owner;
 }
Example #2
0
 public BabyYardIdleState(BabyBird _owner)
 {
     this.Owner = _owner;
 }
Example #3
0
 private void Start()
 {
     Baby   = transform.GetComponentInParent <BabyBird>();
     player = FindObjectOfType <Player>();
 }
 public BabyYardFlockState(BabyBird _owner)
 {
     this.Owner = _owner;
 }