private void update_ui(bool input) { Start.Update(input); B_Button.Update(input); R_Button.Update(input); if (input) { SelectedIndex = Maybe <PrepCheckMapResults> .Nothing; if (Global.Input.triggered(Inputs.Start) || Start.consume_trigger(MouseButtons.Left) || Start.consume_trigger(TouchGestures.Tap)) { SelectedIndex = PrepCheckMapResults.StartChapter; OnSelected(new EventArgs()); } else if (B_Button.consume_trigger(MouseButtons.Left) || B_Button.consume_trigger(TouchGestures.Tap)) { SelectedIndex = PrepCheckMapResults.Cancel; OnSelected(new EventArgs()); } else if (R_Button.consume_trigger(MouseButtons.Left) || R_Button.consume_trigger(TouchGestures.Tap)) { SelectedIndex = PrepCheckMapResults.Info; OnSelected(new EventArgs()); } } }
void Start() { mySprite = GetComponent <SpriteRenderer>(); rb = GetComponent <Rigidbody2D>(); myBButton = GetComponent <B_Button>(); myCombat = GetComponent <PlayerCombat>(); myHearts = GetComponent <HeartSystem>(); //myAudioSource = GetComponent<AudioSource>(); }
void Start() { //inventoryBasePos = myInventoryBack.localPosition; for (int i = 0; i < slots.Length; i++) { slots[i].slotNumber = i; } myBButton = GetComponent <B_Button>(); myPlayer = GetComponent <PlayerControl>(); myCombat = GetComponent <PlayerCombat>(); }
// Update is called once per frame void Update() { if (maxStamina != 0) { HandleStamina(); B_Button bb = b_button.GetComponent <B_Button>(); if (bb.Boosting == true) { maxStamina = maxStamina - 1; } } if (maxStamina == 0) { B_Button bb = b_button.GetComponent <B_Button>(); bb.Boosting = false; Player pl = Alice.GetComponent <Player>(); pl.moveSpeed = 15; } }
public override void Draw(SpriteBatch sprite_batch) { if (this.DataDisplayed) { draw_map_darken(sprite_batch); if (Map_Darken_Time == 0) { sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // //Yeti Start.Draw(sprite_batch); B_Button.Draw(sprite_batch); R_Button.Draw(sprite_batch); sprite_batch.End(); Command_Window.draw(sprite_batch); } } base.Draw(sprite_batch); }
private void btnImport_Click(object sender, EventArgs e) { try { VDFParser parser = new VDFParser(); ParentKey parent = parser.Parse(new StreamReader(File.Open(desktopVDFFileLoc, FileMode.Open))); controllerMapping = new ControllerMapping(); controllerMapping.ParseParentKey(parent); a = new A_Button(controllerMapping); b = new B_Button(controllerMapping); x = new X_Button(controllerMapping); y = new Y_Button(controllerMapping); lbl_A_Button.Text = a.action; lbl_B_Button.Text = b.action; lbl_X_Button.Text = x.action; lbl_Y_Button.Text = y.action; } catch (Exception ex) { Console.WriteLine("Could not read file"); Console.WriteLine(ex.Message); } }
void Start() { myPlayerB = target.GetComponent <B_Button>(); myPlayerControl = target.GetComponent <PlayerControl>(); myPlayerCombat = target.GetComponent <PlayerCombat>(); }
void Start() { myControl = GetComponent <PlayerControl>(); myBButton = GetComponent <B_Button>(); }