Ejemplo n.º 1
0
        private void update_ui(bool input)
        {
            Start.Update(input);
            B_Button.Update(input);
            R_Button.Update(input);

            if (input)
            {
                SelectedIndex = Maybe <PrepCheckMapResults> .Nothing;

                if (Global.Input.triggered(Inputs.Start) ||
                    Start.consume_trigger(MouseButtons.Left) ||
                    Start.consume_trigger(TouchGestures.Tap))
                {
                    SelectedIndex = PrepCheckMapResults.StartChapter;
                    OnSelected(new EventArgs());
                }
                else if (B_Button.consume_trigger(MouseButtons.Left) ||
                         B_Button.consume_trigger(TouchGestures.Tap))
                {
                    SelectedIndex = PrepCheckMapResults.Cancel;
                    OnSelected(new EventArgs());
                }
                else if (R_Button.consume_trigger(MouseButtons.Left) ||
                         R_Button.consume_trigger(TouchGestures.Tap))
                {
                    SelectedIndex = PrepCheckMapResults.Info;
                    OnSelected(new EventArgs());
                }
            }
        }
Ejemplo n.º 2
0
 void Start()
 {
     mySprite  = GetComponent <SpriteRenderer>();
     rb        = GetComponent <Rigidbody2D>();
     myBButton = GetComponent <B_Button>();
     myCombat  = GetComponent <PlayerCombat>();
     myHearts  = GetComponent <HeartSystem>();
     //myAudioSource = GetComponent<AudioSource>();
 }
 void Start()
 {
     //inventoryBasePos = myInventoryBack.localPosition;
     for (int i = 0; i < slots.Length; i++)
     {
         slots[i].slotNumber = i;
     }
     myBButton = GetComponent <B_Button>();
     myPlayer  = GetComponent <PlayerControl>();
     myCombat  = GetComponent <PlayerCombat>();
 }
Ejemplo n.º 4
0
 // Update is called once per frame
 void Update()
 {
     if (maxStamina != 0)
     {
         HandleStamina();
         B_Button bb = b_button.GetComponent <B_Button>();
         if (bb.Boosting == true)
         {
             maxStamina = maxStamina - 1;
         }
     }
     if (maxStamina == 0)
     {
         B_Button bb = b_button.GetComponent <B_Button>();
         bb.Boosting = false;
         Player pl = Alice.GetComponent <Player>();
         pl.moveSpeed = 15;
     }
 }
Ejemplo n.º 5
0
        public override void Draw(SpriteBatch sprite_batch)
        {
            if (this.DataDisplayed)
            {
                draw_map_darken(sprite_batch);

                if (Map_Darken_Time == 0)
                {
                    sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
                    // //Yeti
                    Start.Draw(sprite_batch);
                    B_Button.Draw(sprite_batch);
                    R_Button.Draw(sprite_batch);
                    sprite_batch.End();

                    Command_Window.draw(sprite_batch);
                }
            }

            base.Draw(sprite_batch);
        }
Ejemplo n.º 6
0
        private void btnImport_Click(object sender, EventArgs e)
        {
            try
            {
                VDFParser parser = new VDFParser();
                ParentKey parent = parser.Parse(new StreamReader(File.Open(desktopVDFFileLoc, FileMode.Open)));
                controllerMapping = new ControllerMapping();
                controllerMapping.ParseParentKey(parent);

                a = new A_Button(controllerMapping);
                b = new B_Button(controllerMapping);
                x = new X_Button(controllerMapping);
                y = new Y_Button(controllerMapping);
                lbl_A_Button.Text = a.action;
                lbl_B_Button.Text = b.action;
                lbl_X_Button.Text = x.action;
                lbl_Y_Button.Text = y.action;
            }
            catch (Exception ex)
            {
                Console.WriteLine("Could not read file");
                Console.WriteLine(ex.Message);
            }
        }
Ejemplo n.º 7
0
 void Start()
 {
     myPlayerB       = target.GetComponent <B_Button>();
     myPlayerControl = target.GetComponent <PlayerControl>();
     myPlayerCombat  = target.GetComponent <PlayerCombat>();
 }
 void Start()
 {
     myControl = GetComponent <PlayerControl>();
     myBButton = GetComponent <B_Button>();
 }