Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        BGFGCineController.Layer layer = null;

        if (Input.GetKey(KeyCode.Q))
        {
            layer = controls.background;
            Debug.Log("background");
        }

        if (Input.GetKey(KeyCode.W))
        {
            layer = controls.cinematics;
            Debug.Log("cinematic");
        }

        if (Input.GetKey(KeyCode.E))
        {
            layer = controls.foreground;
            Debug.Log("foreground");
        }

        if (Input.GetMouseButtonDown(1))
        {
            layer.setTexture(tex2);
        }
        if (Input.GetMouseButtonDown(0))
        {
            layer.setTexture(tex1);
        }
    }
Exemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        DrMichael.setPos(new Vector2(0, 0));
        DrEdward.setPos(new Vector2(1, 0));
        DrArchie.setPos(new Vector2(0.5f, 0));
        DrYvette.setPos(new Vector2(0, 0));

        BGFGCineController.Layer bground = controls.background;

        bground.setTexture(t1);

        playCutscene(cutsceneChoice);
    }