// Update is called once per frame void Update() { BGFGCineController.Layer layer = null; if (Input.GetKey(KeyCode.Q)) { layer = controls.background; Debug.Log("background"); } if (Input.GetKey(KeyCode.W)) { layer = controls.cinematics; Debug.Log("cinematic"); } if (Input.GetKey(KeyCode.E)) { layer = controls.foreground; Debug.Log("foreground"); } if (Input.GetMouseButtonDown(1)) { layer.setTexture(tex2); } if (Input.GetMouseButtonDown(0)) { layer.setTexture(tex1); } }
// Update is called once per frame void Update() { DrMichael.setPos(new Vector2(0, 0)); DrEdward.setPos(new Vector2(1, 0)); DrArchie.setPos(new Vector2(0.5f, 0)); DrYvette.setPos(new Vector2(0, 0)); BGFGCineController.Layer bground = controls.background; bground.setTexture(t1); playCutscene(cutsceneChoice); }