Exemplo n.º 1
0
    void Start()
    {
        Application.runInBackground = true;
        gameOverCanvas.SetActive(false);
        //how to do stuffff


        BladeCast.BCListener listener = GetComponent <BladeCast.BCListener>();
        sender = GetComponent <BladeCast.BCSender>();

        //sender.SendToListeners("disabled", "playerId", "ten", 1);	//immune player


        listener.Add("connect", 0, "SpawnAPlayer");

        movementListener = new BCListener.Listener("movement", 0, "SaveJson");
        listener.Add(movementListener);
        //listener.Add("movement", 0, "Move");

        jumpingListener = new BCListener.Listener("jump", 0, "SaveJson");
        //listener.Add("jump", 0, "Jump");
        listener.Add(jumpingListener);

        StartCoroutine(SpawnPowerUpsForever());
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        //how to do stuffff
        listener         = GetComponent <BladeCast.BCListener>();
        sender           = GetComponent <BladeCast.BCSender>();
        movementListener = new BCListener.Listener("movement", 0, "Move");
        listener.Add(movementListener);
        //listener.Add("movement", 0, "Move");

        jumpingListener = new BCListener.Listener("jump", 0, "Jump");
        //listener.Add("jump", 0, "Jump");
        listener.Add(jumpingListener);

        attackingListener = new BCListener.Listener("attack", 0, "Attack");
        //listener.Add("attack", 0, "Attack");
        listener.Add(attackingListener);

        rb = GetComponent <Rigidbody>();
    }