void Start() { Application.runInBackground = true; gameOverCanvas.SetActive(false); //how to do stuffff BladeCast.BCListener listener = GetComponent <BladeCast.BCListener>(); sender = GetComponent <BladeCast.BCSender>(); //sender.SendToListeners("disabled", "playerId", "ten", 1); //immune player listener.Add("connect", 0, "SpawnAPlayer"); movementListener = new BCListener.Listener("movement", 0, "SaveJson"); listener.Add(movementListener); //listener.Add("movement", 0, "Move"); jumpingListener = new BCListener.Listener("jump", 0, "SaveJson"); //listener.Add("jump", 0, "Jump"); listener.Add(jumpingListener); StartCoroutine(SpawnPowerUpsForever()); }
// Use this for initialization void Start() { //how to do stuffff listener = GetComponent <BladeCast.BCListener>(); sender = GetComponent <BladeCast.BCSender>(); movementListener = new BCListener.Listener("movement", 0, "Move"); listener.Add(movementListener); //listener.Add("movement", 0, "Move"); jumpingListener = new BCListener.Listener("jump", 0, "Jump"); //listener.Add("jump", 0, "Jump"); listener.Add(jumpingListener); attackingListener = new BCListener.Listener("attack", 0, "Attack"); //listener.Add("attack", 0, "Attack"); listener.Add(attackingListener); rb = GetComponent <Rigidbody>(); }