private void ScaleDown(AxRButton _Button)
 {
     StartCoroutine(ScaleDown());
 }
 public void OnClickFTTH(AxRButton _button)
 {
     Dashboard.SetActive(false);
     FTTHmain.SetActive(true);
 }
    //public void OnClickParts(AxRButton _button)
    //{
    //    if (!partsInfoSub.activeSelf)
    //    {
    //        partsInfoSub.SetActive(true);
    //        if (CloseFrame.activeSelf)
    //            CloseFrame.SetActive(false);
    //    }

    //    //if (INFOKEY == null)
    //    //    return;
    //    //partsInfoTxt[0].text = INFOKEY.key;
    //    //partsInfoTxt[1].text = INFOKEY.key;


    //    Debug.Log("파츠 클릭!!");
    //}


    private void ScaleUp(AxRButton _Button)
    {
        StartCoroutine(ScaleUp());
    }
 public void OnClickNoRemote(AxRButton _button)
 {
     m_askRemotePanel.SetActive(false);
     m_audioSource.clip = m_audioClip;
     m_audioSource.Play();
 }
 public void OnClickCheckLists(AxRButton _button)
 {
     gameObject.GetComponent <Image>().color = new Color(0.5f, 0.5f, 0.5f);
     m_audioSource.clip = m_audioClip;
     m_audioSource.Play();
 }
 public void OnClickCheckLists(AxRButton _button)
 {
     gameObject.GetComponent <Image>().color = new Color(0.5f, 0.5f, 0.5f);
 }
 private void RotRight(AxRButton _Button)
 {
     StartCoroutine(RotateRight());
 }
 private void RotLeft(AxRButton _Button)
 {
     StartCoroutine(RotateLeft());
 }
 private void RotDown(AxRButton _Button)
 {
     StartCoroutine(RotateDown());
 }
 private void RotUp(AxRButton _Button)
 {
     StartCoroutine(RotateUp());
 }