private void ScaleDown(AxRButton _Button) { StartCoroutine(ScaleDown()); }
public void OnClickFTTH(AxRButton _button) { Dashboard.SetActive(false); FTTHmain.SetActive(true); }
//public void OnClickParts(AxRButton _button) //{ // if (!partsInfoSub.activeSelf) // { // partsInfoSub.SetActive(true); // if (CloseFrame.activeSelf) // CloseFrame.SetActive(false); // } // //if (INFOKEY == null) // // return; // //partsInfoTxt[0].text = INFOKEY.key; // //partsInfoTxt[1].text = INFOKEY.key; // Debug.Log("파츠 클릭!!"); //} private void ScaleUp(AxRButton _Button) { StartCoroutine(ScaleUp()); }
public void OnClickNoRemote(AxRButton _button) { m_askRemotePanel.SetActive(false); m_audioSource.clip = m_audioClip; m_audioSource.Play(); }
public void OnClickCheckLists(AxRButton _button) { gameObject.GetComponent <Image>().color = new Color(0.5f, 0.5f, 0.5f); m_audioSource.clip = m_audioClip; m_audioSource.Play(); }
public void OnClickCheckLists(AxRButton _button) { gameObject.GetComponent <Image>().color = new Color(0.5f, 0.5f, 0.5f); }
private void RotRight(AxRButton _Button) { StartCoroutine(RotateRight()); }
private void RotLeft(AxRButton _Button) { StartCoroutine(RotateLeft()); }
private void RotDown(AxRButton _Button) { StartCoroutine(RotateDown()); }
private void RotUp(AxRButton _Button) { StartCoroutine(RotateUp()); }