Exemplo n.º 1
0
        public void Serialize()
        {
            var miners = GetNewMiners();
            var state  = new AuthorizedMinersState(
                miners: miners,
                interval: 50,
                validUntil: 1000
                );

            var serialized   = (Dictionary)state.Serialize();
            var deserialized = new AuthorizedMinersState(serialized);

            Assert.Equal(miners, deserialized.Miners);
            Assert.Equal(50, deserialized.Interval);
            Assert.Equal(1000, deserialized.ValidUntil);
        }
Exemplo n.º 2
0
        public InitializeStates(
            RankingState rankingState,
            ShopState shopState,
            Dictionary <string, string> tableSheets,
            GameConfigState gameConfigState,
            RedeemCodeState redeemCodeState,
            AdminState adminAddressState,
            ActivatedAccountsState activatedAccountsState,
            GoldCurrencyState goldCurrencyState,
            GoldDistribution[] goldDistributions,
            PendingActivationState[] pendingActivationStates,
            AuthorizedMinersState authorizedMinersState = null,
            CreditsState creditsState = null)
        {
            Ranking           = (Bencodex.Types.Dictionary)rankingState.Serialize();
            Shop              = (Bencodex.Types.Dictionary)shopState.Serialize();
            TableSheets       = tableSheets;
            GameConfig        = (Bencodex.Types.Dictionary)gameConfigState.Serialize();
            RedeemCode        = (Bencodex.Types.Dictionary)redeemCodeState.Serialize();
            AdminAddress      = (Bencodex.Types.Dictionary)adminAddressState.Serialize();
            ActivatedAccounts = (Bencodex.Types.Dictionary)activatedAccountsState.Serialize();
            GoldCurrency      = (Bencodex.Types.Dictionary)goldCurrencyState.Serialize();
            GoldDistributions = new Bencodex.Types.List(
                goldDistributions.Select(d => d.Serialize()).Cast <Bencodex.Types.IValue>()
                );
            PendingActivations = new Bencodex.Types.List(pendingActivationStates.Select(p => p.Serialize()));

            if (!(authorizedMinersState is null))
            {
                AuthorizedMiners = (Bencodex.Types.Dictionary)authorizedMinersState.Serialize();
            }

            if (!(creditsState is null))
            {
                Credits = (Bencodex.Types.Dictionary)creditsState.Serialize();
            }
        }