void Start()
 {
     characterMovement = new CharacterMovement(GetComponent <Animator>(), GetComponent <Rigidbody>());
     playerRigidBody   = GetComponent <Rigidbody>();
 }
 void Awake()
 {
     characterMovement = new CharacterMovement(GetComponent <Animator>(), GetComponent <Rigidbody>());
     playerTransform   = GetComponent <Transform>();
 }