Exemplo n.º 1
0
 void Awake()
 {
     myAudio      = GameObject.FindGameObjectWithTag("GlobalVariables").GetComponent <AudioVolumeSettings>();
     sfxVolume    = PlayerPrefs.GetFloat("sfxVolume", myAudio.SFXVolume);
     musicVolume  = PlayerPrefs.GetFloat("musicVolume", myAudio.MusicVolume);
     panningLevel = PlayerPrefs.GetFloat("panningLevel", myTap.panningSpeed);
     // int tempsfxMute = 0;
     // int tempMusicMute = 0;
     // if(myAudio.Muted){	tempsfxMute = 1;}else{	tempsfxMute = 0;}
     // if(myAudio.Paused){	tempMusicMute = 1;}else{  tempMusicMute = 0;}
     // sfxMute = PlayerPrefs.GetInt("sfxMute",tempsfxMute);
     // musicMute = PlayerPrefs.GetInt("musicMute",tempMusicMute);
     // if(sfxMute == 1){myAudio.Muted = true;}else{myAudio.Muted = false;}
     // if(musicMute == 1){myAudio.Paused = true;}else{myAudio.Paused = false;}
 }