void Awake() { myAudio = GameObject.FindGameObjectWithTag("GlobalVariables").GetComponent <AudioVolumeSettings>(); sfxVolume = PlayerPrefs.GetFloat("sfxVolume", myAudio.SFXVolume); musicVolume = PlayerPrefs.GetFloat("musicVolume", myAudio.MusicVolume); panningLevel = PlayerPrefs.GetFloat("panningLevel", myTap.panningSpeed); // int tempsfxMute = 0; // int tempMusicMute = 0; // if(myAudio.Muted){ tempsfxMute = 1;}else{ tempsfxMute = 0;} // if(myAudio.Paused){ tempMusicMute = 1;}else{ tempMusicMute = 0;} // sfxMute = PlayerPrefs.GetInt("sfxMute",tempsfxMute); // musicMute = PlayerPrefs.GetInt("musicMute",tempMusicMute); // if(sfxMute == 1){myAudio.Muted = true;}else{myAudio.Muted = false;} // if(musicMute == 1){myAudio.Paused = true;}else{myAudio.Paused = false;} }