public MainWindow()
        {
            InitializeComponent();
            AudioVisualization audioViz = new AudioVisualization();

            //audioViz.Size = new Size(500, 200);
            audioViz.Dock        = DockStyle.Fill;
            audioViz.MouseMove  += AudioVizOnMouseMove;
            audioViz.MouseDown  += AudioVizOnMouseDown;
            audioViz.BorderStyle = BorderStyle.FixedSingle;
            audioViz.BackColor   = Color.White;
            audioViz.ColorBase   = Color.Red;
            audioViz.Mode        = Mode.WasapiLoopbackCapture;
            audioViz.DeviceIndex = 0;
            audioViz.Location    = new Point(0, 0);
            this.panel1.Controls.Add(audioViz);
            audioViz.Start();
        }
    // Use this for initialization
    void Start()
    {
        audioVisualization = GameObject.Find("AudioPlayer").GetComponent <AudioVisualization>();
        colorClass         = GameObject.Find("AudioPlayer").GetComponent <ColorClass>();
        fileControllor     = GetComponent <FileControllor>();

        InitUI();
        InitGlow11();
        InitBarValue();

        if (CheckIndexAndGetMusic(PlayerPrefs.GetString("index")))
        {
            PlayMusic(musicList[UnityEngine.Random.Range(0, musicList.Count)]);
        }
        else
        {
            InitAudioInfo(audioClip);
            nameText.text = audioSource.clip.name;
        }
    }