public MainWindow() { InitializeComponent(); AudioVisualization audioViz = new AudioVisualization(); //audioViz.Size = new Size(500, 200); audioViz.Dock = DockStyle.Fill; audioViz.MouseMove += AudioVizOnMouseMove; audioViz.MouseDown += AudioVizOnMouseDown; audioViz.BorderStyle = BorderStyle.FixedSingle; audioViz.BackColor = Color.White; audioViz.ColorBase = Color.Red; audioViz.Mode = Mode.WasapiLoopbackCapture; audioViz.DeviceIndex = 0; audioViz.Location = new Point(0, 0); this.panel1.Controls.Add(audioViz); audioViz.Start(); }
// Use this for initialization void Start() { audioVisualization = GameObject.Find("AudioPlayer").GetComponent <AudioVisualization>(); colorClass = GameObject.Find("AudioPlayer").GetComponent <ColorClass>(); fileControllor = GetComponent <FileControllor>(); InitUI(); InitGlow11(); InitBarValue(); if (CheckIndexAndGetMusic(PlayerPrefs.GetString("index"))) { PlayMusic(musicList[UnityEngine.Random.Range(0, musicList.Count)]); } else { InitAudioInfo(audioClip); nameText.text = audioSource.clip.name; } }