public override bool Load() { var stream = m_resourceManager.m_locator.OpenAudioStream(m_resourcePath, out string fileExtension); if (stream == null) { return(false); } m_resultAudio.SetSourceFromStream(stream, fileExtension); return(true); }
public override bool Load() { var stream = m_resourceManager.m_locator.OpenAudioStream(m_resourcePath, out string fileExtension); if (stream == null) { return(false); } m_resultAudio.SetSourceFromStream(stream, fileExtension); return(true); }