Exemplo n.º 1
0
        /* //play short tone on cennection
         * private void websocketClient_Opened(object sender, EventArgs e)
         * {
         *
         *  websocketClient.Send("2000");
         *  Thread.Sleep(333);
         *  websocketClient.Send("2000");
         *
         * }
         */

        private void websocketClient_MessageReceived(object sender, MessageReceivedEventArgs e)
        {
            if (!isPlaying)
            {
                byte[] GeneratedSnd = CreateSound(int.Parse(e.Message));
                track     = new AudioTrack(Stream.Music, 8000, ChannelOut.Mono, Encoding.Pcm16bit, 80000, AudioTrackMode.Static);
                prevTone  = int.Parse(e.Message);
                isPlaying = !isPlaying;
                track.Write(GeneratedSnd, 0, 80000);

                try
                {
                    track.Play();
                }
                catch (Java.Lang.IllegalStateException)
                {
                    track.Flush();
                    track.Release();
                }
            }
            else if (isPlaying && prevTone != int.Parse(e.Message))
            {
                isPlaying = !isPlaying;
                track.Stop();
                track.Flush();
                track.Release();

                byte[] GeneratedSnd = CreateSound(int.Parse(e.Message));
                track     = new AudioTrack(Stream.Music, 8000, ChannelOut.Mono, Encoding.Pcm16bit, 80000, AudioTrackMode.Static);
                prevTone  = int.Parse(e.Message);
                isPlaying = !isPlaying;
                track.Write(GeneratedSnd, 0, 80000);

                try
                {
                    track.Play();
                }
                catch (Java.Lang.IllegalStateException)
                {
                    track.Flush();
                    track.Release();
                }
            }
            else
            {
                isPlaying = !isPlaying;
                track.Stop();
                track.Flush();
                track.Release();
            }
        }
Exemplo n.º 2
0
        public async Task PlayOnce(System.IO.Stream stream)
        {
            await Task.Run(() =>
            {
                try
                {
                    int sampleRate = 16000;
                    var channel    = ChannelOut.Mono;
                    var encoding   = Android.Media.Encoding.Pcm16bit;
                    var buffSize   = AudioTrack.GetMinBufferSize(sampleRate, channel, encoding);

                    if (_playOnceAudioTrack == null)
                    {
                        _playOnceAudioTrack = new AudioTrack(Stream.Music, sampleRate, channel, encoding, buffSize, AudioTrackMode.Stream);
                    }

                    _playOnceAudioTrack.Stop();
                    _playOnceAudioTrack.Flush();

                    var buffer = new byte[stream.Length];
                    stream.Read(buffer, 0, buffer.Length);

                    _playOnceAudioTrack.Play();
                    _playOnceAudioTrack.Write(buffer, 0, buffer.Length);
                }
                catch (Exception ex)
                {
                }
            });
        }
Exemplo n.º 3
0
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            // Set our view from the "main" layout resource
            SetContentView(Resource.Layout.Main);
            Button button = FindViewById <Button>(Resource.Id.button1);

            button.Text = ("Morse");

            //Client connectiong to the server
            Client client = new Client();

            client.Setup("ws://192.168.0.14:8001", "basic", WebSocketVersion.Rfc6455);
            client.Start();

            Random rnd = new Random();

            int freq = rnd.Next(100, 2600);

            byte[] GeneratedSnd = Client.CreateSound(freq);

            button.Click += delegate
            {
                //if handshaking does not happend, trying
                if (!client.isConncted())
                {
                    client.Setup("ws://192.168.0.14:8001", "basic", WebSocketVersion.Rfc6455);
                    client.Start();
                }
                client.SendTone(freq.ToString());

                //playing short tone
                try
                {
                    AudioTrack track = new AudioTrack(Stream.Music, 8000, ChannelOut.Mono, Encoding.Pcm16bit, 8000, AudioTrackMode.Static);
                    track.Write(GeneratedSnd, 0, (8000 / 3));
                    track.Play();
                    Thread.Sleep(333);
                    client.SendTone(freq.ToString());
                    track.Flush();
                    track.Release();
                    //withou flush and realse only 32 track play possible
                }
                catch (Java.Lang.IllegalStateException)
                {
                    client.SendTone(freq.ToString());
                }
            };


            button.LongClick += delegate
            {
                if (!client.isConncted())
                {
                    client.Setup("ws://192.168.0.14:8001", "basic", WebSocketVersion.Rfc6455);
                    client.Start();
                }

                client.SendTone(freq.ToString());

                //playing long tone
                try
                {
                    AudioTrack track = new AudioTrack(Stream.Music, 8000, ChannelOut.Mono, Encoding.Pcm16bit, 8000, AudioTrackMode.Static);
                    track.Write(GeneratedSnd, 0, 8000);
                    track.Play();
                    Thread.Sleep(1000);
                    client.SendTone(freq.ToString());
                    track.Flush();
                    track.Release();
                }
                catch (Java.Lang.IllegalStateException)
                {
                    client.SendTone(freq.ToString());
                }
            };
        }
Exemplo n.º 4
0
            Java.Lang.Object DoRun()
            {
                player.vorbis_buffer.SeekRaw(0);
                Status = PlayerStatus.Playing;
                x      = 0;
                total  = 0;

                audio.Play();
                while (!finish)
                {
                    if (pause)
                    {
                        pause = false;
                        audio.Pause();
                        pause_handle.WaitOne();
                        audio.Play();
                    }
                    long size = player.vorbis_buffer.Read(buffer, 0, buffer.Length);
                    if (size <= 0 || size > buffer.Length)
                    {
                        finish = true;
                        if (size < 0)
                        {
                            player.OnPlayerError("vorbis error : {0}", size);
                        }
                        else if (size > buffer.Length)
                        {
                            player.OnPlayerError("buffer overflow : {0}", size);
                        }
                        break;
                    }

                    if (size + total >= loop_end)
                    {
                        size = loop_end - total; // cut down the buffer after loop
                    }
                    total += size;

                    if (++x % 30 == 0)
                    {
                        player.OnProgress(total);
                    }

                    // downgrade bitrate
                    int actualSize = (int)size * 2 / CompressionRate;
                    for (int i = 1; i < actualSize; i++)
                    {
                        buffer [i] = buffer [i * CompressionRate / 2 + (CompressionRate / 2) - 1];
                    }
                    if (size > 0)
                    {
                        audio.Flush();
                        audio.Write(buffer, 0, actualSize);
                    }
                    // loop back to LOOPSTART
                    if (total >= loop_end)
                    {
                        player.vorbis_buffer.SeekPcm(loop_start / 4);  // also faked
                        player.OnLoop(loop_start);
                        total = loop_start;
                    }
                }
                audio.Flush();
                audio.Stop();
                player.OnComplete();
                Status = PlayerStatus.Stopped;
                return(null);
            }