Exemplo n.º 1
0
    IEnumerator FadeAndEnableMenu()
    {
        AudioSource src = Generator.GetComponent <AudioSource>();

        Color transp   = new Color(0.0f, 0.0f, 0.0f, 0.0f);
        float rate     = 1.0f / FadeTime;
        float progress = 0.0f;

        while (progress < 1.0f)
        {
            PanelImage.color = Color.Lerp(Color.black, transp, progress);
            progress        += rate * Time.deltaTime;
            yield return(null);
        }


        LeanTween.value(0.0f, 10.0f, 1.0f).setEaseInOutBack().setLoopPingPong(1).setOnUpdate(setIntensity);
        yield return(new WaitForSeconds(0.5f));

        src.Play();

        GameObject cam = Camera.main.gameObject;

        LeanTween.moveX(cam, 20, 1.5f).setDelay(1.0f);
        LeanTween.moveY(cam, -10, 1.5f).setDelay(1.0f);
        LeanTween.moveZ(cam, -20, 1.5f).setDelay(1.0f);

        yield return(new WaitForSeconds(2.0f));

        for (int i = 0; i < Texts.Length; ++i)
        {
            RectTransform rect = Texts[i].GetComponent <RectTransform>();
            LeanTween.moveX(rect, 0.0f, 1.0f).setFrom(100.0f);
        }
        LeanTween.value(0.0f, 1.0f, 1.0f).setOnUpdate(setAlpha);

        yield return(new WaitForSeconds(1.0f));

        MainMenu.EnableInput();
        UISystem.instance.NewFocusedWindow(MainMenu.gameObject);

        AudioMgr.PlayMusic(MainMenuTheme, true);
        yield return(StartCoroutine(AudioMgr.FadeIn(Time.deltaTime * 0.5f, 1.0f)));
    }