Exemplo n.º 1
0
	public override void activeSkill(Object data)
	{
		AttackBuff atkbuff = new AttackBuff ();
		atkbuff.duration = 3600;
		atkbuff.affectValue = (float)(parentController.getAttack () * 0.05);
		gameCtrl.attachBuffToEntityController (atkbuff, parentController);
	}
Exemplo n.º 2
0
    private void TriggerSpecialAbility()
    {
        //Hero has specail ability that allows him to raise his attack by 2 for duration of 3 turns.
        //This ability can be triggered once a game.
        if (!_abilityUsed)
        {
            _abilityUsed = true;
            var buff = new AttackBuff(3, 2);
            buff.Apply(this);
            Buffs.Add(buff);

            _specialAbilityButton.gameObject.SetActive(false);
        }  
    }
 //Applies buff, returns if successful
 public bool AddBuff(AttackBuff buff, float potency, float chance)
 {
     //If the chance roll fails, return false
     if (Random.Range(0f, 1f) > chance)
     {
         return(false);
     }
     //Apply buff
     if (ActiveBuffs.ContainsKey(buff))
     {
         ActiveBuffs[buff] += potency;
     }
     else
     {
         ActiveBuffs[buff] = potency;
     }
     //Buff successful
     return(true);
 }