Exemplo n.º 1
0
    // создание больших астероидов в старте игры и при начале нового этапа ( все астероиди уничтожены )
    void CreateLevel()
    {
        asteroidsQuantity = startAsteroidsQuantity + (stage * stageGrowth);

        for (int i = 0; i < asteroidsQuantity; i++)
        {
            asteroidSpawner.Spawn(startSize, Vector2.zero);
        }
    }
Exemplo n.º 2
0
 void Explode()
 {
     Destroy(gameObject);
     if (isServer && !small)
     {
         spawner.Spawn();
         spawner.Spawn(smallAsteroid, transform);
         spawner.Spawn(smallAsteroid, transform);
     }
 }
Exemplo n.º 3
0
        private IEnumerator CoLevelUp()
        {
            _asteroidDestroyed = 0;
            _asteroidSpawned   = initialAsteroidCount + _level;
            yield return(new WaitForSeconds(2f));

            spawner.Spawn(_level, _asteroidSpawned);
            _level++;
        }
Exemplo n.º 4
0
    private IEnumerator Go()
    {
        Time.timeScale = 0f;

        var countdown = 3;

        for (int i = countdown; i > 0; i--)
        {
            statusText.text = i.ToString();
            yield return(new WaitForSecondsRealtime(1f));
        }

        statusText.enabled = false;

        Time.timeScale = 1f;

        var score = FindObjectOfType <Score>();

        StartCoroutine(asteroidSpawner.Spawn());

        var ship            = FindObjectOfType <Ship>();
        int enemySpawnCount = 5;

        int wave = 1;

        while (ship != null)
        {
            yield return(new WaitForSeconds(3f));

            if ((wave % 2) == 0)
            {
                asteroidSpawner.spawnCount++;
                enemySpawnCount++;
            }

            asteroidSpawner.spawnDelay -= 0.02f;
            asteroidSpawner.maxSpeed   += 3;

            yield return(StartCoroutine(enemySpawner.SpawnColumn(enemySpawnCount)));

            if ((wave % 4) == 0)
            {
                enemySpawner.SpawnStation();
            }

            wave++;
            score.IncrementWave();
        }
    }
 public static void NextLevel()
 {
     level++;
     UpdateLevelText();
     AsteroidSpawner.Spawn(level);
 }