Exemplo n.º 1
0
        public void Teste()
        {
            AstarPlanner Planner = new AstarPlanner();

            Planner.Actions.Add(new KillAction());
            Planner.Actions.Add(new BeProtectedAction());
            Planner.Actions.Add(new BeArmedAction());
            Planner.Actions.Add(new GoToAction("lugar0", "lugar1", 2));
            Planner.Actions.Add(new GoToAction("lugar1", "lugar2", 2));
            Planner.Actions.Add(new GoToAction("lugar2", "lugar1", 2));
            Planner.Actions.Add(new GoToAction("lugar1", "lugar0", 2));


            WorldState TestWorldState = new WorldState();

            TestWorldState.SetSymbol(new WorldSymbol("Armed", false));
            TestWorldState.SetSymbol(new WorldSymbol("Place", "lugar0"));
            TestWorldState.SetSymbol(new WorldSymbol("Protected", false));
            TestWorldState.SetSymbol(new WorldSymbol("EnemyKilled", false));

            PlanSet PlanSet = Planner.CreatePlan(
                TestWorldState,
                new TesteGoal()
                );

            System.Diagnostics.Debug.Assert(PlanSet != null);
        }
Exemplo n.º 2
0
        public void Teste()
        {
                AstarPlanner Planner = new AstarPlanner();

                Planner.Actions.Add(new KillAction());
                Planner.Actions.Add(new BeProtectedAction());
                Planner.Actions.Add(new BeArmedAction());
                Planner.Actions.Add(new GoToAction("lugar0", "lugar1",2));
                Planner.Actions.Add(new GoToAction("lugar1", "lugar2", 2));
                Planner.Actions.Add(new GoToAction("lugar2", "lugar1", 2));
                Planner.Actions.Add(new GoToAction("lugar1", "lugar0", 2));


                WorldState TestWorldState = new WorldState();
                TestWorldState.SetSymbol(new WorldSymbol("Armed", false));
                TestWorldState.SetSymbol(new WorldSymbol("Place", "lugar0"));
                TestWorldState.SetSymbol(new WorldSymbol("Protected", false));
                TestWorldState.SetSymbol(new WorldSymbol("EnemyKilled", false));

                PlanSet PlanSet = Planner.CreatePlan(
                    TestWorldState,
                    new TesteGoal()
                    );

                System.Diagnostics.Debug.Assert(PlanSet != null);
            

        }
        public PlanSet GetPlan(Goal goal, List<PloobsEngine.IA.Action> Actions)
        {
                AstarPlanner Planner = new AstarPlanner();
                Planner.MaxIteration = int.MaxValue;
                Planner.Actions = Actions;
                WorldState WorldState = BlackBoard.GetEntry<WorldState>("WorldState");
                                                           
                PlanSet PlanSet = Planner.CreatePlan(
                    WorldState,
                    goal
                    );

                return PlanSet;
        }
Exemplo n.º 4
0
        public PlanSet GetPlan(Goal goal, List <PloobsEngine.IA.Action> Actions)
        {
            AstarPlanner Planner = new AstarPlanner();

            Planner.MaxIteration = int.MaxValue;
            Planner.Actions      = Actions;
            WorldState WorldState = BlackBoard.GetEntry <WorldState>("WorldState");

            PlanSet PlanSet = Planner.CreatePlan(
                WorldState,
                goal
                );

            return(PlanSet);
        }