private void OnGetAppModule(object content)
    {
        GameObject go = GameObject.Instantiate((GameObject)content);

        _module = go.AddComponent(_classType) as AppModule;
        _module.SetSiblingIndex(_siblingIndex);
        _module.Show(_showData);
    }
 public void Show(object obj = null)
 {
     _showData = obj;
     if (_module != null)
     {
         _module.Show(obj);
     }
     else
     {
         _path = AssetPathUtil.GetUI(_name);
         ResourceManager.GetResource(_path, OnGetAppModule);
     }
 }