Exemplo n.º 1
0
        void OnStartedTransitionToWalking(AnimatorAccess.TransitionInfo info, AnimatorAccess.LayerStatus status)
        {
            walkingDirection = ToDirection(speed);
            anim.SetRotate((int)walkingDirection);
            randomRotationTimestamp = Time.realtimeSinceStartup;
//			LogTransition ("OnStartedTransitionToWalking", info);
        }
Exemplo n.º 2
0
        void OnAnyLayer0TransitionSecondAction(AnimatorAccess.TransitionInfo info, AnimatorAccess.LayerStatus status)
        {
//			LogTransition ("OnAnyLayer0TransitionSecondAction - " + status.Layer, info);
        }
Exemplo n.º 3
0
 void LogTransition(string method, AnimatorAccess.TransitionInfo info)
 {
     UnityEngine.Debug.Log(string.Format("[t={0:0.00}]     ----> {1:-25} callback: {2}", Time.realtimeSinceStartup, info.Name, method));
 }