Exemplo n.º 1
0
    protected void OnInputEvent(object sender, BattleInputEventArgs e)
    {
        if (_stateManager.GetCurrentState() == eAnimationStateName.Hurt)
        {
            return;
        }

        SetForward(new Vector2(e.X_MoveDir, 0));
        _stateManager.OnInputEvent(e.InputType);
    }