Exemplo n.º 1
0
 //private AudioSource audioSource;
 void Start()
 {
     enemySonar   = GetComponent <MonsterSonar>();
     epController = GameObject.FindGameObjectWithTag("GameController").GetComponent <EPController>();
     hitTrigger   = Animator.StringToHash("hit");
     dieBool      = Animator.StringToHash("die");
     anim         = transform.GetComponent <Animator>();
     animateDoor  = GameObject.FindGameObjectWithTag("endGate").GetComponent <AnimateDoor>();
     //audioSource = GetComponent<AudioSource>();
 }
Exemplo n.º 2
0
 void Start()
 {
     //finalBucket.SetActive(false);
     player           = GameObject.FindGameObjectWithTag("Player");
     playerController = player.GetComponent <PlayerController>();
     inventory        = player.GetComponent <Inventory>();
     //messageText = GameObject.FindGameObjectWithTag ("Message").
     //	GetComponent<GUIText>();	//GUIElement
     messageText = GameObject.FindGameObjectWithTag("Message").
                   GetComponent <Text>();    //uGUI
     epController = GameObject.FindGameObjectWithTag("GameController").
                    GetComponent <EPController>();
     door = GameObject.FindGameObjectWithTag("OpenDoor").
            GetComponentInChildren <AnimateDoor>();
 }
Exemplo n.º 3
0
    bool doorIsClosing = false;     //not very elegant, hacky

    // Use this for initialization
    void Start()
    {
        door = GetComponent <AnimateDoor>();
    }