//private AudioSource audioSource; void Start() { enemySonar = GetComponent <MonsterSonar>(); epController = GameObject.FindGameObjectWithTag("GameController").GetComponent <EPController>(); hitTrigger = Animator.StringToHash("hit"); dieBool = Animator.StringToHash("die"); anim = transform.GetComponent <Animator>(); animateDoor = GameObject.FindGameObjectWithTag("endGate").GetComponent <AnimateDoor>(); //audioSource = GetComponent<AudioSource>(); }
void Start() { //finalBucket.SetActive(false); player = GameObject.FindGameObjectWithTag("Player"); playerController = player.GetComponent <PlayerController>(); inventory = player.GetComponent <Inventory>(); //messageText = GameObject.FindGameObjectWithTag ("Message"). // GetComponent<GUIText>(); //GUIElement messageText = GameObject.FindGameObjectWithTag("Message"). GetComponent <Text>(); //uGUI epController = GameObject.FindGameObjectWithTag("GameController"). GetComponent <EPController>(); door = GameObject.FindGameObjectWithTag("OpenDoor"). GetComponentInChildren <AnimateDoor>(); }
bool doorIsClosing = false; //not very elegant, hacky // Use this for initialization void Start() { door = GetComponent <AnimateDoor>(); }