public void OnDelete() { _animState.UnSubscribes(); }
public override void OnDelete() { base.OnDelete(); _animState.UnSubscribes(); }
public void OnExit() { _fsm.animationFinished -= OnAnimationFinished; _animState.UnSubscribes(); }
public void OnDelete() { _animState.UnSubscribes(); }
public override void OnDelete() { base.OnDelete(); _animState.UnSubscribes(); }
public void OnExit() { _fsm.animationFinished -= OnAnimationFinished; _animState.UnSubscribes(); }