void Update() { angularVelocity.ChangeDirection(ScreenMouseDirection(), angularToLinearCoef, lerpValue, minVelocity, Time.deltaTime, maxAdditionalAngleVelocity, additionalVelocityGravity); }
void Update() { angularVelocity.ChangeDirection(ScreenMouseDirection(), angularToLinearCoef, lerpValue, minVelocity, Time.deltaTime, maxAdditionalAngleVelocity, additionalVelocityGravity); }