StartImportADFActivity() static private method

Call import ADF permission activity.
static private StartImportADFActivity ( string adfPath ) : void
adfPath string Path to the ADF that is going to be imported.
return void
Exemplo n.º 1
0
 /// <summary>
 /// Import an area description from a file path to the default area storage location.
 /// </summary>
 /// <returns><c>true</c> if the area description was imported successfully, <c>false</c> otherwise.</returns>
 /// <param name="filePath">File path of the area descrption to be imported.</param>
 public static bool ImportFromFile(string filePath)
 {
     if (string.IsNullOrEmpty(filePath))
     {
         Debug.Log("No file path specified.\n" + Environment.StackTrace);
         return(false);
     }
     AndroidHelper.StartImportADFActivity(filePath);
     return(true);
 }
Exemplo n.º 2
0
 /// DEPRECATED: Use the AreaDescription class to work with area descriptions.
 /// <summary>
 /// Import an area description from a file path to the default area storage location.
 /// </summary>
 /// <returns><c>Common.ErrorType.TANGO_SUCCESS</c> if the UUID was imported successfully.</returns>
 /// <param name="filePath">File path of the area descrption to be imported.</param>
 public static int ImportAreaDescriptionFromFile(string filePath)
 {
     if (string.IsNullOrEmpty(filePath))
     {
         Debug.Log("Missing file path for exporting area description. Please define one.");
         return(Common.ErrorType.TANGO_ERROR);
     }
     AndroidHelper.StartImportADFActivity(filePath);
     return(Common.ErrorType.TANGO_SUCCESS);
 }
        /// <summary>
        /// Import an area description from a file path to the default area storage location.
        /// </summary>
        /// <returns><c>true</c> if the area description was imported successfully, <c>false</c> otherwise.</returns>
        /// <param name="filePath">File path of the area descrption to be imported.</param>
        public static bool ImportFromFile(string filePath)
        {
#if UNITY_EDITOR
            Debug.LogWarning("Area description import and export are not supported in Unity Editor"
                             + " because editor area description files are all but meaningless"
                             + " (and mostly exist for the sole purpose of faster UI testing).");
            return(false);
#else
            if (string.IsNullOrEmpty(filePath))
            {
                Debug.Log("No file path specified.\n" + Environment.StackTrace);
                return(false);
            }

            AndroidHelper.StartImportADFActivity(filePath);
            return(true);
#endif
        }