StartExportADFActivity() static private method

Call export ADF permission activity.
static private StartExportADFActivity ( string srcAdfUuid, string exportLocation ) : void
srcAdfUuid string ADF that is going to be exported.
exportLocation string Path to the export location.
return void
Exemplo n.º 1
0
 /// <summary>
 /// Export an area description from the default area storage location to the destination file directory.
 ///
 /// The exported file will use the UUID as its file name.
 /// </summary>
 /// <returns>Returns <c>true</c> if the file was exported, or <c>false</c> if the export failed.</returns>
 /// <param name="filePath">Destination file directory.</param>
 public bool ExportToFile(string filePath)
 {
     if (string.IsNullOrEmpty(filePath))
     {
         Debug.Log("No file path specified.\n" + Environment.StackTrace);
         return(false);
     }
     AndroidHelper.StartExportADFActivity(m_uuid, filePath);
     return(true);
 }
Exemplo n.º 2
0
 /// DEPRECATED: Use the AreaDescription class to work with area descriptions.
 /// <summary>
 /// Export an area with the UUID from the default area storage location to the destination file
 /// directory with the UUID as its name.
 /// </summary>
 /// <returns>Returns TANGO_SUCCESS if the file was exported, or TANGO_ERROR if the export failed.</returns>
 /// <param name="uuid">The UUID of the area.</param>
 /// <param name="filePath">The destination file directory.</param>
 public static int ExportAreaDescriptionToFile(string uuid, string filePath)
 {
     if (string.IsNullOrEmpty(uuid))
     {
         Debug.Log("Can't export an empty UUID. Please define one.");
         return(Common.ErrorType.TANGO_ERROR);
     }
     if (string.IsNullOrEmpty(filePath))
     {
         Debug.Log("Missing file path for exporting area description. Please define one.");
         return(Common.ErrorType.TANGO_ERROR);
     }
     AndroidHelper.StartExportADFActivity(uuid, filePath);
     return(Common.ErrorType.TANGO_SUCCESS);
 }
        /// <summary>
        /// Export an area description from the default area storage location to the destination file directory.
        ///
        /// The exported file will use the UUID as its file name.
        /// </summary>
        /// <returns>Returns <c>true</c> if the file was exported, or <c>false</c> if the export failed.</returns>
        /// <param name="filePath">Destination file directory.</param>
        public bool ExportToFile(string filePath)
        {
#if UNITY_EDITOR
            Debug.LogWarning("Area description import and export are not supported in Unity Editor"
                             + " because editor area description files are all but meaningless"
                             + " (and mostly exist for the sole purpose of faster UI testing).");
            return(false);
#else
            if (string.IsNullOrEmpty(filePath))
            {
                Debug.Log("No file path specified.\n" + Environment.StackTrace);
                return(false);
            }

            AndroidHelper.StartExportADFActivity(m_uuid, filePath);

            return(true);
#endif
        }