public void TestSetTimeScale() { altUnityDriver.SetTimeScale(0.1f); Thread.Sleep(1000); var timeScaleFromGame = altUnityDriver.GetTimeScale(); Assert.AreEqual(0.1f, timeScaleFromGame); altUnityDriver.SetTimeScale(1); }
public void TestSetTimeScale() { altUnityDriver.SetTimeScale(0.1f); Thread.Sleep(1000); var timeScaleFromGame = altUnityDriver.GetTimeScale(); Assert.AreEqual(0.1f, timeScaleFromGame); altUnityDriver.SetTimeScale(1); }