void Awake()
    {
        tf = GetComponent <Transform>();

        motor       = GetComponent <AdvancedMotor>();
        viewControl = GetComponent <ViewController>();
        // invControl = GetComponent<InventoryController>();

        PopulateItemKeyMap();
    }
    void Awake()
    {
        tf = GetComponent<Transform>();

        motor = GetComponent<AdvancedMotor>();
        viewControl = GetComponent<ViewController>();
           // invControl = GetComponent<InventoryController>();

        PopulateItemKeyMap();
    }
Exemplo n.º 3
0
 void Start()
 {
     target = nodeTracker.closestNode.transform;
     playerMotor = player.GetComponent<AdvancedMotor>();
     Calm();
 }
Exemplo n.º 4
0
 void Awake()
 {
     motor = GetComponent<AdvancedMotor>();
     viewController = GetComponent<ViewController>();
 }