void Awake() { tf = GetComponent <Transform>(); motor = GetComponent <AdvancedMotor>(); viewControl = GetComponent <ViewController>(); // invControl = GetComponent<InventoryController>(); PopulateItemKeyMap(); }
void Awake() { tf = GetComponent<Transform>(); motor = GetComponent<AdvancedMotor>(); viewControl = GetComponent<ViewController>(); // invControl = GetComponent<InventoryController>(); PopulateItemKeyMap(); }
void Start() { target = nodeTracker.closestNode.transform; playerMotor = player.GetComponent<AdvancedMotor>(); Calm(); }
void Awake() { motor = GetComponent<AdvancedMotor>(); viewController = GetComponent<ViewController>(); }