public void ClaimReward()
    {
        if (player.activeQuest[0].goal.IsReached() && player.activeQuest[0].isActive)
        {
            Debug.Log("Yes reward");
            activeQuest.DeleteThisQuest(player.activeQuest[0]);
            player.IncreaseMoney(player.activeQuest[0].moneyReward);
            player.activeQuest[0].CompleteQuest();
            player.activeQuest.Remove(player.activeQuest[0]);

            player.cantCompletedQuest++;
        }
    }