public void AcceptQuest()
    {
        questWindow.SetActive(false);
        quest[contActiveQuest].isActive = true;
        //give to the player the quest assign the quest
        //player.quest = quest; (create a list of quest)
        player.activeQuest.Add(quest[contActiveQuest]);

        activeQuest.AddQuest(quest[contActiveQuest]);
        if (contActiveQuest < quest.Count)
        {
            contActiveQuest++;
            //To open all the quest
            //OpenQuestWindow();
        }
    }