Exemplo n.º 1
0
        public bool Active(Vector2 direction, bool onGround)
        {
            if (m_State == State.Grounded && !onGround || m_State == State.Aerial && onGround)
            {
                return(false);
            }

            if (!canBeZero)
            {
                if (direction.x == 0f)
                {
                    m_Activation.Reset();
                    return(false);
                }
            }

            if (m_PreviousDirection.x * direction.x < 0f)
            {
                m_Activation.Reset();
            }

            m_PreviousDirection = direction;

            return(m_Activation.ActionSuccess(direction));
        }