void OnTriggerStay(Collider collisionInfo)
 {
     //return;
     if (_parent == null)
     {
         _parent = GetComponent <ActionController>();
     }
     if (_parent.enabled && _beActive)
     {
         ActionController ac = ActionControllerManager.Instance.GetACByCollider(collisionInfo);
         if (ac != null && ac.IsAlived)
         {
             ac.ACEffectByGravity(-10, transform, Vector3.up, 0.01f, true, false);
         }
     }
 }