void OnTriggerStay(Collider collisionInfo) { //return; if (_parent == null) { _parent = GetComponent <ActionController>(); } if (_parent.enabled && _beActive) { ActionController ac = ActionControllerManager.Instance.GetACByCollider(collisionInfo); if (ac != null && ac.IsAlived) { ac.ACEffectByGravity(-10, transform, Vector3.up, 0.01f, true, false); } } }