Exemplo n.º 1
0
 public AbnormalityEvent(bool inGame, bool active, int priority, Dictionary<int,int> areaBossBlackList, Dictionary<int, int> ids, List<HotDot.Types> types, AbnormalityTargetType target, AbnormalityTriggerType trigger, int remainingSecondsBeforeTrigger, int rewarnTimeoutSecounds)
     : base(inGame, active, priority, areaBossBlackList)
 {
     Types = types;
     Ids = ids;
     Target = target;
     Trigger = trigger;
     RemainingSecondBeforeTrigger = remainingSecondsBeforeTrigger;
     RewarnTimeoutSeconds = rewarnTimeoutSecounds;
 }