public AbnormalityEvent(bool inGame, bool active, int priority, Dictionary<int,int> areaBossBlackList, Dictionary<int, int> ids, List<HotDot.Types> types, AbnormalityTargetType target, AbnormalityTriggerType trigger, int remainingSecondsBeforeTrigger, int rewarnTimeoutSecounds) : base(inGame, active, priority, areaBossBlackList) { Types = types; Ids = ids; Target = target; Trigger = trigger; RemainingSecondBeforeTrigger = remainingSecondsBeforeTrigger; RewarnTimeoutSeconds = rewarnTimeoutSecounds; }