Exemplo n.º 1
0
    private bool ActivateAllPossibleAbilities()
    {
        bool        finalResult       = false;
        List <bool> activationResults = new List <bool>();

        int count = abilities.Count;

        for (int i = 0; i < count; i++)
        {
            if (AbilityDeckManager.IsCardInUse() && abilities[i].overrideOtherAbilities == false)
            {
                Debug.Log("Another ability is in use, so " + abilities[i].abilityName + " cannnot activate");
                continue;
            }

            Debug.Log(abilities[i].abilityName + " is being activated from an ability card");

            activationResults.Add(abilities[i].Activate());
        }

        int boolCount = activationResults.Count;

        for (int i = 0; i < count; i++)
        {
            if (activationResults[i] == true)
            {
                finalResult = true;
                break;
            }
        }

        return(finalResult);
    }
Exemplo n.º 2
0
    public void Initialize(Entity owner, AbilityDeckManager deckManager)
    {
        this.owner       = owner;
        this.deckManager = deckManager;

        PopulateCards();
    }
Exemplo n.º 3
0
    protected override void Start()
    {
        //GameManager.RegisterEntity(this);
        stats = new StatCollection(statTemplate);

        Controller = GetComponent <Controller2D>();
        MyAnimator = GetComponentInChildren <Animator>();

        deckManager = GetComponentInChildren <AbilityDeckManager>();
        deckManager.Initialize(this);

        inateAbiliites = GetComponentInChildren <AbilityManager>();
        inateAbiliites.Initialize(this);

        inventory = GetComponentInChildren <Inventory>();
        inventory.Initialize();

        //AbilityManager2 = GetComponent<AbilityManager2>();
        //AbilityManager2.Initialize(MyAnimator, controller);


        wallStickTimer = new Timer(wallStickTime, true, UnStickFromWall);

        gravity         = -(2 * maxJumpheight) / Mathf.Pow(timeToJumpApex, 2);
        maxJumpVelocity = Mathf.Abs(gravity) * timeToJumpApex;
        minJumpVelocity = Mathf.Sqrt(2 * Mathf.Abs(gravity) * minJumpHeight);
    }