Exemplo n.º 1
0
 private void Start()
 {
     _playerControls        = GetComponent <Player.Player>().Controls;
     _camera                = Camera.main;
     _player                = GetComponent <Player.Player>();
     _playerAbilitiesSystem = _player.GetComponent <AbilitiesSystem>();
 }
Exemplo n.º 2
0
    private void Start()
    {
        _player          = GameManager.Instance.player;
        _playerAbilities = _player.GetComponent <AbilitiesSystem>();

        // player name should not change during game
        playerName.SetText("Callum");
    }
Exemplo n.º 3
0
 private void Awake()
 {
     // Get the player target
     _player              = FindObjectOfType <Player.Player>();
     CurHp                = maxHp;
     _xpToGive            = (5 + damage) * enemyLevel;
     _animator            = GetComponentInChildren <Animator>();
     _playerAbilitySystem = _player.GetComponent <AbilitiesSystem>();
 }
Exemplo n.º 4
0
    private void Awake()
    {
        _overlay             = transform.Find("overlay").GetComponent <Image>();
        _border              = transform.Find("border").GetComponent <Image>();
        _skillSpriteHolder   = transform.Find("skillSprite").GetComponent <Image>();
        _levelText           = transform.Find("levelText").GetComponent <TextMeshProUGUI>();
        _buttonUI            = GetComponent <Button_UI>();
        _playerAbilitySystem = skillsManager.GetComponent <AbilitiesSystem>();

        // Setting Hover UI Stuff
        _skillName         = skillInfoHover.transform.Find("skillName").GetComponent <TextMeshProUGUI>();
        _skillDescription  = skillInfoHover.transform.Find("skillDescription").GetComponent <TextMeshProUGUI>();
        _skillLevel        = skillInfoHover.transform.Find("skillLevel").GetComponent <TextMeshProUGUI>();
        _skillType         = skillInfoHover.transform.Find("skillType").GetComponent <TextMeshProUGUI>();
        _skillStats        = skillInfoHover.transform.Find("skillStats").GetComponent <TextMeshProUGUI>();
        _skillRequirements = skillInfoHover.transform.Find("skillRequirements").GetComponent <TextMeshProUGUI>();
    }
Exemplo n.º 5
0
 private void Awake()
 {
     // Get the player
     _player = FindObjectOfType <Player.Player>();
     _playerAbilitySystem = _player.GetComponent <AbilitiesSystem>();
 }
Exemplo n.º 6
0
 private void Start()
 {
     playerAbilitySystem = GameManager.Instance.player.GetComponent <AbilitiesSystem>();
 }
Exemplo n.º 7
0
 /// <summary>
 /// Set the player, and the ability system variable
 /// </summary>
 /// <param name="player">The player</param>
 public void SetPlayer(Player.Player player)
 {
     _player = player;
     _playerAbilitySystem = _player.GetComponent <AbilitiesSystem>();
 }