private void Start() { _playerControls = GetComponent <Player.Player>().Controls; _camera = Camera.main; _player = GetComponent <Player.Player>(); _playerAbilitiesSystem = _player.GetComponent <AbilitiesSystem>(); }
private void Start() { _player = GameManager.Instance.player; _playerAbilities = _player.GetComponent <AbilitiesSystem>(); // player name should not change during game playerName.SetText("Callum"); }
private void Awake() { // Get the player target _player = FindObjectOfType <Player.Player>(); CurHp = maxHp; _xpToGive = (5 + damage) * enemyLevel; _animator = GetComponentInChildren <Animator>(); _playerAbilitySystem = _player.GetComponent <AbilitiesSystem>(); }
private void Awake() { _overlay = transform.Find("overlay").GetComponent <Image>(); _border = transform.Find("border").GetComponent <Image>(); _skillSpriteHolder = transform.Find("skillSprite").GetComponent <Image>(); _levelText = transform.Find("levelText").GetComponent <TextMeshProUGUI>(); _buttonUI = GetComponent <Button_UI>(); _playerAbilitySystem = skillsManager.GetComponent <AbilitiesSystem>(); // Setting Hover UI Stuff _skillName = skillInfoHover.transform.Find("skillName").GetComponent <TextMeshProUGUI>(); _skillDescription = skillInfoHover.transform.Find("skillDescription").GetComponent <TextMeshProUGUI>(); _skillLevel = skillInfoHover.transform.Find("skillLevel").GetComponent <TextMeshProUGUI>(); _skillType = skillInfoHover.transform.Find("skillType").GetComponent <TextMeshProUGUI>(); _skillStats = skillInfoHover.transform.Find("skillStats").GetComponent <TextMeshProUGUI>(); _skillRequirements = skillInfoHover.transform.Find("skillRequirements").GetComponent <TextMeshProUGUI>(); }
private void Awake() { // Get the player _player = FindObjectOfType <Player.Player>(); _playerAbilitySystem = _player.GetComponent <AbilitiesSystem>(); }
private void Start() { playerAbilitySystem = GameManager.Instance.player.GetComponent <AbilitiesSystem>(); }
/// <summary> /// Set the player, and the ability system variable /// </summary> /// <param name="player">The player</param> public void SetPlayer(Player.Player player) { _player = player; _playerAbilitySystem = _player.GetComponent <AbilitiesSystem>(); }