Exemplo n.º 1
0
 void Start()
 {
     pStatus      = GetComponent <AXD_PlayerStatus>();
     charac       = GetComponent <ALR_CustomCharacterController>();
     cData        = GetComponent <ALR_CharacterData>();
     sManager     = FindObjectOfType <AXD_ScoreManager>();
     mInput       = FindObjectOfType <ALR_MenuInputHandler>();
     dCheckPoints = FindObjectOfType <ALR_DebugCheckPoints>();
     soundManager = GetComponent <ALR_SoundManager>();
 }
Exemplo n.º 2
0
 private void Awake()
 {
     knockBackTime = 0;
     wallJumped = false;
     pStatus = GetComponent<AXD_PlayerStatus>();
     animator = GetComponent<Animator>();
     cData = GetComponent<ALR_CharacterData>();
     myCollider = GetComponent<BoxCollider2D>();
     pConfig = GameObject.FindObjectOfType<ALR_PhysicsConfig>();
     pInput = GetComponent<ALR_PlayerInputHandler>();
     soundManager = GetComponent<ALR_SoundManager>();
     myTransform = GetComponent<Transform>();
     pInput.lockInput = true;
     spawning = true;
 }