void Start() { pStatus = GetComponent <AXD_PlayerStatus>(); charac = GetComponent <ALR_CustomCharacterController>(); cData = GetComponent <ALR_CharacterData>(); sManager = FindObjectOfType <AXD_ScoreManager>(); mInput = FindObjectOfType <ALR_MenuInputHandler>(); dCheckPoints = FindObjectOfType <ALR_DebugCheckPoints>(); soundManager = GetComponent <ALR_SoundManager>(); }
private void Awake() { knockBackTime = 0; wallJumped = false; pStatus = GetComponent<AXD_PlayerStatus>(); animator = GetComponent<Animator>(); cData = GetComponent<ALR_CharacterData>(); myCollider = GetComponent<BoxCollider2D>(); pConfig = GameObject.FindObjectOfType<ALR_PhysicsConfig>(); pInput = GetComponent<ALR_PlayerInputHandler>(); soundManager = GetComponent<ALR_SoundManager>(); myTransform = GetComponent<Transform>(); pInput.lockInput = true; spawning = true; }