public override void TakeDamage(int damage)
    {
        // Debug.Log(hurt_sound);
        AudioManager.instance.Play(hurt_sound, gameObject, true, gameObject.GetInstanceID());

        if (currentHealth > 0)
        {
            currentHealth -= damage;
            aiEnemy.OnAware();
            // Debug.Log("New enemy health: " + currentHealth);
        }
        else
        {
            Kill();
        }
    }