Exemplo n.º 1
0
    void OnParticleCollision(GameObject other)
    {
        /*
         * HP player = other.GetComponent<HP>();
         * if (player != null)
         * {
         *  player.TakeDamage(_damage, _myTrail);
         * }
         */
        AIEnemy player = other.GetComponent <AIEnemy>();

        if (player != null)
        {
            player.DeathByTrail(_damage);
        }
    }