Exemplo n.º 1
0
 void OnMouseDown()
 {
     if (gameObject.tag == "fb_login")
     {
         AGCC.BBDebug(AGCC.BBDEBUG_INFO, "Push FB Login Button");
     }
 }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        tk2dUIItem btn = GetComponent <tk2dUIItem>();

        btn.OnClick += myClick;
        ag           = (AGCC)FindObjectOfType(typeof(AGCC));
    }
 // Use this for initialization
 void Start()
 {
     agcc = FindObjectOfType(typeof(AGCC)) as AGCC;
     if (agcc == null)
     {
         return;
     }
 }
Exemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     m_agcc = FindObjectOfType(typeof(AGCC)) as AGCC;
     if (m_agcc == null)
     {
         return;
     }
     //player_ins = Instantiate(player_prefab, new Vector3(7.5f, 4.5f, -1), gameObject.transform.rotation) as GameObject;
 }
Exemplo n.º 5
0
 // Use this for initialization
 void Start()
 {
     FB.Init(init_complete);
     m_agcc = FindObjectOfType(typeof(AGCC)) as AGCC;
     if (m_agcc == null)
     {
         return;
     }
 }
Exemplo n.º 6
0
 internal void onFBLoingOnClick()
 {
     if (m_agcc == null)
     {
         AGCC.BBDebug(AGCC.BBDEBUG_ERROR, "failed to initial agcc");
     }
     AGCC.BBDebug(AGCC.BBDEBUG_INFO, "facebook loggin");
     fb_login = 1;
     FB.LogInWithPublishPermissions(new List <string>()
     {
         "public_profile", "email", "user_friends"
     }, fb_login_callback);
 }
Exemplo n.º 7
0
 void OnMouseDown()
 {
     if (gameObject.tag == "fb_login")
     {
         AGCC.BBDebug(AGCC.BBDEBUG_INFO, "facebook loggin");
         CLogin login;
         login = FindObjectOfType(typeof(CLogin)) as CLogin;
         if (login == null)
         {
             AGCC.BBDebug(AGCC.BBDEBUG_ERROR, "Login Object is null");
             return;
         }
         login.onFBLoingOnClick();
     }
 }
Exemplo n.º 8
0
 // Use this for initialization
 void Start()
 {
     tk2dUIItem btn=GetComponent<tk2dUIItem>();
     btn.OnClick+=myClick;
     ag=(AGCC)FindObjectOfType(typeof(AGCC));
 }