void OnMouseDown() { if (gameObject.tag == "fb_login") { AGCC.BBDebug(AGCC.BBDEBUG_INFO, "Push FB Login Button"); } }
// Use this for initialization void Start() { tk2dUIItem btn = GetComponent <tk2dUIItem>(); btn.OnClick += myClick; ag = (AGCC)FindObjectOfType(typeof(AGCC)); }
// Use this for initialization void Start() { agcc = FindObjectOfType(typeof(AGCC)) as AGCC; if (agcc == null) { return; } }
// Use this for initialization void Start() { m_agcc = FindObjectOfType(typeof(AGCC)) as AGCC; if (m_agcc == null) { return; } //player_ins = Instantiate(player_prefab, new Vector3(7.5f, 4.5f, -1), gameObject.transform.rotation) as GameObject; }
// Use this for initialization void Start() { FB.Init(init_complete); m_agcc = FindObjectOfType(typeof(AGCC)) as AGCC; if (m_agcc == null) { return; } }
internal void onFBLoingOnClick() { if (m_agcc == null) { AGCC.BBDebug(AGCC.BBDEBUG_ERROR, "failed to initial agcc"); } AGCC.BBDebug(AGCC.BBDEBUG_INFO, "facebook loggin"); fb_login = 1; FB.LogInWithPublishPermissions(new List <string>() { "public_profile", "email", "user_friends" }, fb_login_callback); }
void OnMouseDown() { if (gameObject.tag == "fb_login") { AGCC.BBDebug(AGCC.BBDEBUG_INFO, "facebook loggin"); CLogin login; login = FindObjectOfType(typeof(CLogin)) as CLogin; if (login == null) { AGCC.BBDebug(AGCC.BBDEBUG_ERROR, "Login Object is null"); return; } login.onFBLoingOnClick(); } }
// Use this for initialization void Start() { tk2dUIItem btn=GetComponent<tk2dUIItem>(); btn.OnClick+=myClick; ag=(AGCC)FindObjectOfType(typeof(AGCC)); }